Jackson Cyr / Staff reporter
Google Stadia is the company’s first foray into the game console sector, and it is far from competitive with the established giants of the market.
Stadia, released on November 19, is a cloud-based monthly subscription service that costs $10 US. It differs from traditional consoles in that there is no physical system needed other than a controller.
Stadia, unlike other consoles, requires an internet connection in order to use, which means that users will only be able to play online, a downside Stadia.
It also lacks variety in games that users can play and launched with twenty-two games, which is nothing compared to the hundreds or thousands of games available on the Xbox One, PlayStation 4, PC, or other consoles that are already available.
Another flaw of the Stadia is that since it is Wi-Fi based, if a user has a poor internet connection, the game will automatically be broadcast at a lower quality and the game could lag, whereas on a device such as a computer where the game is downloaded, performance will remain the same regardless of internet speed.
On the same topic of internet, the Stadia also eats up huge amounts of data. In just five minutes of use the Stadia can consume over a gigabyte of data, which when used over a significant amount of time could put many people over their internet data limits.
The interface is also very basic at the moment, on some platforms not even allowing users to add new games to their libraries.
Stadia, while offering playability virtually anywhere for low cost, is still very much in its infancy and has many problems not yet addressed. It shows promise but a lack of games, internet-based usage, and forced subscription are not worth trading out the reliability of established platforms.